Blog

Game updates, basketball strategy and development notes from Basketball Coach.

Latest post, , 8 min read

Basketball Coach Game Update: Touch Levels and CPU Logic

The November Basketball Coach game update brings several new features to the site. Most prominently, you can now set how much of the offense runs through each player using touch levels. Touches in basketball are the opportunities each player gets to have the ball in a given game. They are decided directly or indirectly whether…

, 8 min read

BasketballCoach in 2026: Two Years of Building a Basketball Sim

Growth BasketballCoach, a browser-based basketball sim, has come a long way since launching in 2024, and it’s grown. Quite a lot, actually. Here’s what the box score looked like in the early days: I’d say we’ve come a long way with how the site looks now. The player base keeps growing too, and interestingly, most…

, 7 min read

The 5 Most Valuable Basketball Skills in 2026 (Ranked)

Basketball in 2026 I’m starting the draft of this post on July 11, 2026, to be specific. That date is vital here because basketball seems to evolve so fast between each season. What basketball organizations value seems to change rapidly, while also becoming more demanding. What becomes the most valuable basketball skills vary greatly between…

, 7 min read

Coach Mode Strategy Guide: Best Draft Tips, Team Builds, and Winning Adjustments

I’ve been finding more success with Coach Mode lately, which probably means I need to make things more difficult. After enough runs, a few optimal strategies start to reveal themselves. That’s not necessarily a bad thing. Part of the fun of any sim-heavy mode is learning what actually translates to winning, then pushing the system…

, 4 min read

New Update – League Mode v3

A man once said, “If you build it, he will come”. Field of Dreams, a movie from the year 1989, introduced me to these unforgettable words. And it’s this line that I’m thinking of as I ship the next iteration of League Mode. Something beautiful was built over these last few weeks, so let’s get…

, 6 min read

Basketball Possession Simulation in Basketball Coach

Basketball possession simulation can sound straightforward at first. Players have attributes like shooting, passing, and defending, and those attributes drive gameplay in Basketball Coach. You build teams from groups of players, then match those teams up to play games. Easy enough, right? But here’s the thing: a possession isn’t just a shot. It’s a chain…

, 2 min read

New Update: Fouling Out, And Some Quality-Of-Life Improvements

This update isn’t heavy on the new features but adds a ton of quality-of-life changes. Plus, I have plans for the next update to be full of cool new stuff. More on that below. This update includes: NEW FEATURES Player Fouling Out – This has been something I’ve deprioritized for a while, but it has…

, 2 min read

GAME BALANCE UPDATES For BasketballCoach

as of 3/22/25 Trying out a new section here. I make too many updates to player/team/possession logic stats to realistically be able to track them. But I usually try to include details about large-scale changes to core logic. Maybe. When you are playing in league mode, the game adds stat bonuses/penalties to teams, based on…

, 7 min read

Balancing Realism and Chaos in a Basketball Simulation Game

Simulating basketball at its core seems like a straightforward task. Players have attributes—shooting, passing, defending—and these attributes drive gameplay. You build teams from groups of players, then match these teams up to play games. Easy enough, right? But wait—basketball isn’t just numbers on a stat sheet. How do you capture the natural ebb and flow…